In article <3820f651@news.povray.org> , "Chris Jeppesen"
<chr### [at] digiquillcom> wrote:
> And I got rid of 607 warnings with a simple #define float double
I presume you are using Visual C? Just tell it to ignore the possible loss
of "data" warning. Basically the warning is nonsense (it is a _wanted_
lowering of _precision_) and by forcing float to be double you just make
rendering slower. If you dig in the online help you will find where the
option to manually deactivate single warnings is (I don't remember the
option right now, sorry).
Thorsten
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