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Jakob Flierl <joo### [at] gmx de> wrote:
: ... or start povray with "+w1 +h1".
That's not the same since it will not only parse the scene but actually
make instances of all the objects, calculate all the #while-loops, #macros,
etc, and so on.
For example the conversion of bicubic patches to triangles is done
after parsing the patches and can take very long.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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