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Due to lack of requests and general interest in uv mapping (with the
exception of meshes and bezier patches), I haven't worked on it in ages and
nobody else has contributed any uv code for various objects. If you'd like
to contribute code, I'd greatly appreciate it. What you posted in p.b.i
could probably be done in POV code, though not too easily, so I am intersted
in your work. If you want your warps included in UVPov, let me know.
Also, the POV-Ray Team is working on uv mapping themselves (for POV 3.5)
which I think will be somewhat different from my code, so putting too much
effort into uv mapping might not be worth it.
-Nathan
J. Grimbert <jgr### [at] atos-group com> wrote ...
> Quoting myself from povray.binaries.images:
> >
> >I downloaded UVpatch last week and was disappointed by the poor number of
> >object supporting UV mapping, as well as by the need to modify all
> >the existing objects code...
> >
> >By the end of the week-end, I had made some additional warp commands, in
order
> >to have some more natural UV mapping... I ended with conical, torical,
spherical
> >and cylindrical projection (is that the right word ?).
> >
> >Do you think there would be any interest for them ?
>
> Did I reinvent the wheel or is this new to pov ?
>
> My main question would be: is this feasible without patching the C source
?
> (with a macro/include ?)
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