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I'm assuming that was translated by a computer. Anyway, if you post your
POV source in the povray.text.scene-files group, everyone will have a better
time figuring out what exactly is going wrong. The first thing to realize
is that POV will NOT split the light beam into a rainbow. Unless you use
UVPov with dispersion turned on, of course. (For more information on UVPov,
go to http://nathan.kopp.com/patched.htm.)
-Nathan
merath <mer### [at] t-online de> wrote...
> THE "DUSTY SHADOW BUG "
> here it is , the major bug , a dusty shadow behind a transparent object.
> Yes ,it's a triangle based prism . A spotlight is pointing directly on
> it's surface .
> The prism is placed direct in front of a white wall .So it seems to be
> one of the first lessons in physics .
>
> %> Test it out before writing nonsense to me .
>
> The reality has to show a rainbow like effect .
> Raytracer's show me a DUSTY SHADOW ( BUG ?).
>
> oh wake up ,(early in the morning , 5 am , a lot of MHz , 1 Penguin and
> i )
>
> that isn't as realistic as you mean ,it's only a bad shaded picture
> nothing else !
>
> Ok , if there is no glass in my scene the picture shows real,
> and i love povray
>
> BUT what's about light effecting materials in a scene .Some glasses on a
> tabel or a bottle -- ? A few day's work begins .
> BUT the DUSTY SHADOW BUG is the same , Now what says red hack ?
> --- DUSTY SHADOW BUG ----
> is it at me , to learn more about povray's posibilities , or is it the
> DUSTY SHADOW BUG
> %> Test it out before writing nonsense to me .
>
> thank's
> merath
> early in the morning , 5 am , a lot of MHz , 1 Penguin and i
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