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Peter Popov <pet### [at] usa net> wrote:
: this is just great! I've been hoping someone would make such a patch
: because I was unable to du=o it myself. How about more advanced stuff
: like finite attractors or filtering (like Im:, Mag:, Abs: etc.?)?
: While I am still dreaming, don't you think a general formula parser
: (in the FractInt .frm format) would be nice (hint, hint :) )?
Yes, I was thinking about adding different (predefined) formulas for
coloring the interior and exterior of the fractals.
I thought also about letting the user to specify coloring methods or even
pixel color calculations, but that would be almost like making a programmable
shader, I think.
Adding those pattern types was quite easy just by looking how the mandel
type was done. I have not studied the povray source code so much that I
could add a completely new type of block with its own syntax.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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