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Quoting myself from povray.binaries.images:
>
>I downloaded UVpatch last week and was disappointed by the poor number of
>object supporting UV mapping, as well as by the need to modify all
>the existing objects code...
>
>By the end of the week-end, I had made some additional warp commands, in order
>to have some more natural UV mapping... I ended with conical, torical, spherical
>and cylindrical projection (is that the right word ?).
>
>Do you think there would be any interest for them ?
Did I reinvent the wheel or is this new to pov ?
My main question would be: is this feasible without patching the C source ?
(with a macro/include ?)
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