POV-Ray : Newsgroups : povray.newusers : Render Quality Problem : Re: Render Quality Problem Server Time
5 Sep 2024 20:17:51 EDT (-0400)
  Re: Render Quality Problem  
From: Ken
Date: 29 Oct 1999 00:02:00
Message: <38191BA3.A13B8B0A@pacbell.net>
Brendan Hurley wrote:
> 
> Dear Ken and Folks,
> 
> I appreciate your comments and help to me and all the other users
> whose questions you answer, month after month.

  Someone needs to answer these questions and it might as well be me :)

  I noticed that your question went unanswered for a while and with all
of the talent in these groups there is no excuse for allowing questions
to go unaswered.

> I have inserted proper quick_color notations in the texture and pigment
> declartions; that's the first thing I thought of to fix the problem.
> All I imagine is that I missed one somewhere in the code above the error
> spot, so the error persists.

  The problem I have is that I cannot reporduce your error message.

Using the code below which is your original + a quick color I rendered
it at several different quality levels. It simply would not fault where
you indicate it should or with the syntax you provided. I suggest you
do what you said and review the file you are working on for syntax or
proceedural errors on your part because the example you provided was
proceeduraly correct when I tried it.

#include "woods.inc"

#declare T_Wood690 = 
   texture {
      pigment { P_WoodGrain2A
         color_map { M_Wood2A }
         quick_color red 1
      }
   }

sphere { 0,1
  texture { T_Wood690 
  }
}

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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