|
![](/i/fill.gif) |
Nathan Kopp wrote:
>
> I've released another version of UVPov. Like previous versions, this one's
> bound to have bugs (but hopefully nothing major) which will be fixed in
> subsequent releases. ;-)
>
> I've added a bunch of things, including:
> photons are attenuated by media
> sample methods 2 and 3 for media (you can still use sample method 1)
> (these are uniform & adaptive sampling)
> big changes to radiosity - should make radiosity scenes look better, but
> might take longer to render
> colored attenuation patch added
>
> Website:
> http://nathan.kopp.com/patched.htm
Got it! And already using the new media :))
>
> (To prepare you for the next version, I just rendered a scene this morning
> of a dusty room (media), a clear sphere, and a spotlight, where you can see
> the caustic from the sphere in the media! Still a ways to go, but so far,
> so good. Plus, render times and memory consupmtion aren't horrible.)
>
I guess I'll just have to like some others... **DROOL** in anticipation
:)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] iname com
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
Post a reply to this message
|
![](/i/fill.gif) |