POV-Ray : Newsgroups : moray.win : Bug in export? : Re: Bug in export? Server Time
28 Jul 2024 22:28:55 EDT (-0400)
  Re: Bug in export?  
From: Nieminen Juha
Date: 27 Oct 1999 05:32:19
Message: <3816c6a3@news.povray.org>
Ian Burgmyer <the### [at] hotmailcom> wrote:
: Occasionally, when I translate an object, I get an error in POV-Ray when
: raytracing.  Turns out that occasionally, Moray will export (in a position
: vector) something like #INF00.  If I move the object somewhere else, then
: move it back, the problem is fixed on the next export.

  This sounds like the program is outputting the result of an illegal
operation. This kind of result appears with operations like x/0 (= inf),
-x/0 (= -inf) or 0/0 (= not-a-number). There exists notations for these
three kind of illegal numbers in the floating point format used by the FPU
and when a compiler generates code for printing those illegal numbers, it
generates something like what you are saying above.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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