|
![](/i/fill.gif) |
Hi Krystian,
The short answer is no as Moray outputs the following......
union { // Group001
object { LinkObj1 }
}
Which causes Pov to choke on LinkObj1 as it does not exist.
I could get round this by outputting an object but I don't
think it's worth the hassle as there are other objects that
can't be grouped/csg'ed. Also I don't like the idea of having
an object I didn't create for the scene, in the scene, if you
see what I mean.
Best Regards,
Keith
Krystian Bates wrote:
> Any possibility of making the link objects groupable? I, for one, tend to
> create objects in one scene, then group them and save it as a object, and
> finally merge the object into my "big picture" I like the clean slate when
> I'm working on something semi-complex.
>
> --
> Krystian Bates
> kgbates at ply.adelphia.com
> http://www.geocities.com/kgbates
> ICQ #48251356 EFNet #ClashDev
> Keith Hull <kei### [at] totalise co uk> wrote in message
> news:3809F9D5.89AEB7B9@totalise.co.uk...
> > Hi All,
> >
> > Fitz asked me to try producing a Link Include file PlugIn for Moray,
> > it's in the usual place....
> >
> > http://users.zetnet.co.uk/keithh/pov.htm
> >
> >
> >
> > Note that you need to have 2 objects as endpoints for a link, it's
> > usually best to use spheres.
> > It's also easier if you turn off Morays check for textures when you
> > output to Pov, since you may not want to texture the spheres (just make
> > them very small and the will magically vanish) and you may not want or
> > cannot have a different texture on the Link (depends on the Link
> > object).
> >
> > Best Regards,
> >
> > Keith
> >
Post a reply to this message
|
![](/i/fill.gif) |