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When something doesn't work like I want I usually work around it, just
thought I'd ask what others thought and see if I'm doing things right in the
first place.
When a '#if' or '#switch' directive (others possibly?) is applied within a
'pigment' or 'finish' statement for example, the parser errors on it. The
same thing is apparently okay in official POV 3.1g yet not so in 3.1e
(UVPov, Super Patch).
Like:
object {TestIf
pigment {
#if (DoThis)
rgb<1,1,1>
#else
rgb<0,0,0>
#end
}
finish {ambient .1
#if (DoThis)
diffuse .6
#else
diffuse 0
#end
}
}
Won't parse. I even had a '#while' loop refuse to work in one file and yet
do so in another, both in official POV 3.1g oddly enough. So I don't know
if the parser (pvengine for that matter) is glitching on it or what might be
happening. Anyone else experience this kind of thing?
Bob
--
// omniVERSE
// http://users.aol.com/inversez/
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