POV-Ray : Newsgroups : povray.text.tutorials : How does one find or make leaves? : Re: How does one find or make leaves? Server Time
10 May 2024 11:39:00 EDT (-0400)
  Re: How does one find or make leaves?  
From: Ken
Date: 18 Oct 1999 18:12:38
Message: <380B9AE2.7590F0ED@pacbell.net>
TigerHawk wrote:
> 
> Really? Hmm...well, I'll admit, I was skeptical at first about it because I had
burned
> into my mind that HF's were for terrains only, but actually they seem to be quite
> useful for such a realistic and finite surface. I AM still skeptical about using
them
> for water, nuless you can tile them or something along those lines :)
> 
> One more question to run by you - do you know of a utility that will place the
leaves
> in locations - or any object, for that matter. I am using a simple leaf from Tree
> Designer, but I have to place it by hand and that is not near as fun as I could be
:)

 Sounds tedious at best. Actually if you are not already aware of them there
are quite a few tree making macros floating around right now. Couple of them
with the right parameters look just like a branch with leaves on them and they
are configurable enough that you could easily substitute your own leaves into
the process. Take a look at either of the two links in my sig and find the
macro and include sections. The tree macro by Gilles Tran is a killer and
most likely the one you would want to start with. You might also look for
TomTree which is another tree making macro include file with some excellent
output.


> Also, I am curious as to if Lparser includes a set of leaves or if you can include
> them in? I am not very familiar with lparser, and my tests have only given me blue
> outputs? <shurg>

  Haven't messed around with it in a long time. What little bit I did
was simply modifying the existing example files to do my bidding. The
colors of course can be changed by rewriting the color definitions in
the pov files it spits out so it does not necessarily have to be blue.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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