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// Spinning seastar by Karl Pelzer, october 1999
//This file requires the clockmod.inc file by Chris Colefax
#declare clock_type = "Wave"
#declare clock_repeat = 3
#include "clockmod.inc"
#declare Texture1 =
material // Texture1
{
texture
{
pigment
{
onion
pigment_map
{
[0.0
color rgbf <1.0, 0.364567, 0.364567, 0.4375>
]
[0.5
spiral2 5
pigment_map
{
[0.0
color rgb <1.0, 1.0, 0.0>
]
//[0.5
[0.1+0.6*mclock
bozo
color_map
{
[ 0.0 rgbft <1.0, 1.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.0, 0.0, 0.0, 1.0, 0.0> ]
}
turbulence 0.3
ramp_wave
scale 0.1
//translate <0, 0, 1*mclock>
]
[1.0
color rgbf <0.458333, 0.458333, 1.0, 1.0>
]
}
rotate <0, 0, 360*clock>
]
[1.0
color rgbf <0.0, 0.0, 0.0, 1.0>
]
}
}
}
}
camera { // Camera Camera01
location < 1.000, -0.800, 4.600>
direction < 0.0, 0.0, 2.4880> // Aperture is 0.40
degrees
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.33333, 0.0, 0.0> // Aspect ratio
look_at < 0.200, 0.000, 0.000>
}
light_source { // Light001
<0.000, -2.300, 12.600>
color rgb <1.000, 1.000, 1.000>
}
disc { // Disc001
<0,0,0>, <0,0,1>, 1.0
material {
Texture1
}
}
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