"We have a winner !!!"
Ha! And I thought I was being oh-so-clever :-)
The great thing about Ron's trace() function is that you only have to
#declare an object, you don't have to instanciate(sp?) it. So I just
redeclared a height_field { pattern ... } object at each loop up the
y-axis and trace() at each x and z position to get the height offset.
I'll put the source in p.t.s-f in case anyone is interested.
Bye for now,
Mike Andrews.
Margus Ramst wrote:
>
> Michael Andrews wrote:
> /.../
> >
> > How I did this
> > will be left as an exercise for the reader. Any guesses? Suffice to say,
> > I couldn't figure out how to do it with standard PoV but used SuperPatch
> > functionality.
>
> Bozo height_field and trace()?
> That's how I generated 2D Perlin noise values for a scene...
>
> Margus
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