POV-Ray : Newsgroups : povray.binaries.images : High density center for isosurface 3dnoise : Re: High density center for isosurface 3dnoise Server Time
3 Oct 2024 19:18:38 EDT (-0400)
  Re: High density center for isosurface 3dnoise  
From: SamuelT 
Date: 11 Oct 1999 22:14:46
Message: <38029AD5.70E8B411@aol.com>
One thing's for sure: there are many ways to do the same thing when it comes
to isosurfaces. This has a nice gradual taper to it.

"Greg M. Johnson" wrote:

> If anyone ever has a need for such a thing, here it is:
>
> isosurface {
>          function
>           {(noise3d(x*f,y*f,z*f)+((sqrt(x^2+y^2+z^2)/R)^1))}
>                accuracy 0.01
>                threshold 1
>                sign 1
>                bounded_by {
>                sphere{0,500}
>                }
>         pigment{White}
>         }
>
> Thanks for the advice. I was hoping to shoot my pathfinder algorithm at
> it. The image below is a slice provided by
> &(-z)&(z+.02).
>
>   ------------------------------------------------------------------------
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom
Website: http://members.aol.com/stbenge


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.