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Josh English wrote:
>
> Good work. I'm sure you can see that even with the randomness it is not
> enough. Smaller parts of the tree are still too similar to the whole. There
> needs to be more randomness in the lengths and diameters of each branch, and
> then you get the very fun job of putting leaves on the whole thing.
>
> I'm sure you will get a more realistic texture on it as well. I've been
> playing with recursive macros for a while, but I haven't got the hang of them
> myself.
>
> Don't be detracted by people saying that Gilles has made the ultimate tree
> macro (Well, he has, in my opinion) but the purpose is to do it yourself,
> right?
>
> Keep up the good work.
>
> Josh English
> eng### [at] spiritonecom
> icq 1946299
> "Stress is when you wake up screaming and realize you haven't fallen asleep
> yet."
>
I have tried Gilles tree macro and it _is_ fabulous.
About blob trees I wonder: what'll happen if you have branches crossing?
Obviously they'll blob together. I've tried to make a macro based on a principle
that should avoid this: work from the outside inwards. It was a lot of work to
get it right and it needs a lot of parsing time but when you finally see the
tree it doesn't make any difference. Still, it was fun to do.
Everyone should/could make his or her own tree.
Cheers,
Remco
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