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Michael Andrews wrote:
>
> Hi Folks,
> Well, this is something of a tangent to my usual landscapes / clouds
> LParser page and saw his 'Emerald City' series (see
> http://www.xs4all.nl/~ljlapre/ec.htm ). This inspired me to do something
> similar ... or try at least.
> This is the firstish attempt that I like. The presence/absence, texture
> and rotation of each small cube in the shell of a larger cube is
> determined by the value of a bozo pattern at it's centre. How I did this
> will be left as an exercise for the reader. Any guesses? Suffice to say,
> I couldn't figure out how to do it with standard PoV but used SuperPatch
> functionality.
> Since this is an experiment, I thought it should go on a bit of low
> grade graph paper, not the nice crisp and clean bits other people seem
> to like :-)
>
> Let me know what you think ...
>
> Bye for now,
> Mike Andrews.
I like the very ruinious look it has. Like a bombed out building.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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