Hi Folks,
Well, this is something of a tangent to my usual landscapes / clouds
LParser page and saw his 'Emerald City' series (see
http://www.xs4all.nl/~ljlapre/ec.htm ). This inspired me to do something
similar ... or try at least.
This is the firstish attempt that I like. The presence/absence, texture
and rotation of each small cube in the shell of a larger cube is
determined by the value of a bozo pattern at it's centre. How I did this
will be left as an exercise for the reader. Any guesses? Suffice to say,
I couldn't figure out how to do it with standard PoV but used SuperPatch
functionality.
Since this is an experiment, I thought it should go on a bit of low
grade graph paper, not the nice crisp and clean bits other people seem
to like :-)
Let me know what you think ...
Bye for now,
Mike Andrews.
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