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Okay, I added the leaf macro. Yes, I know, the leaves need better
texturing, and I'm using what are obviously maple leaves with what is
obviously not maple bark. Please tell me your praise/criticism and
suggestions to make it better.
I modelled the maple leaf in sPatch, not realizing the strain that many
patches would put on POV, so I later manually copied the outline points
of the leaf into a cubic_spline prism in POV.
Render time: 7:34
(4-way splits, 4 levels, 16 leaves per branch)
memory: forgot to check :-(
BTW, this is 100% original work, I haven't even glanced at anyone else's
tree macros :-)
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