Margus Ramst <mar### [at] peakeduee> wrote:
> The media idea is damn clever! Not something for close-ups, but it looks
great
> in this view. Too bad it won't work for animations...
> The other might need a little tweaking, right now it's not quite as
convincing.
I guess the basic idea I was thinking of was a sort of displacement mapping:
by using a larger shell object with a partially transparent texture you
avoid the smooth edges that give away bump-mapped surfaces (left sphere),
while still keeping control over the direction, length, self-shadowing, etc.
of the fur (right sphere).
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