POV-Ray : Newsgroups : povray.binaries.images : High density center for isosurface 3dnoise : High density center for isosurface 3dnoise Server Time
3 Oct 2024 19:20:32 EDT (-0400)
  High density center for isosurface 3dnoise  
From: Greg M  Johnson
Date: 9 Oct 1999 20:46:29
Message: <37ffe1e5@news.povray.org>
If anyone ever has a need for such a thing, here it is:

isosurface {
         function
          {(noise3d(x*f,y*f,z*f)+((sqrt(x^2+y^2+z^2)/R)^1))}
               accuracy 0.01
               threshold 1
               sign 1
               bounded_by {
               sphere{0,500}
               }
        pigment{White}
        }


Thanks for the advice. I was hoping to shoot my pathfinder algorithm at
it. The image below is a slice provided by
&(-z)&(z+.02).


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