If anyone ever has a need for such a thing, here it is:
isosurface {
function
{(noise3d(x*f,y*f,z*f)+((sqrt(x^2+y^2+z^2)/R)^1))}
accuracy 0.01
threshold 1
sign 1
bounded_by {
sphere{0,500}
}
pigment{White}
}
Thanks for the advice. I was hoping to shoot my pathfinder algorithm at
it. The image below is a slice provided by
&(-z)&(z+.02).
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