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>To greatly decrease trace time, add
> photons { reflection off refraction off}
>to your ambient light source. You can take it off again for the final,
>high-quality, trace once all testing is done, if you so desire.
>
>-Nathan
Thanks! I knew the ambient light sucked up about ten times the rendering
time compared to the "ray-source." But I didn't realize that I could simply
turn photons off for the *light_source.* I thought it only worked on objects
that should *recieve* photons... But great! I'll give it a go!
Simen.
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