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So what am I doing wrong?
#include "colors.inc"
#include "textures.inc"
#include "stones.inc"
#include "metals.inc"
//global_settings { max_trace_level 12 }
//background {Black+Blue/5}
sphere {<0,400,0>,13
rotate<0,0,0>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,20>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,-20>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,40>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,-40>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,60>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,-60>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,80>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,-80>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,100>
pigment {White}
}
sphere {<0,400,0>,13
rotate<0,0,-100>
pigment {White}
}
#declare f=.084; // was 0.08
#declare R=399;
#declare funk=
isosurface { function
{noise3d(x*f,y*f,z*f)}
accuracy 0.01
threshold 0.0
bounded_by {
sphere{0,500*(.40+clock)}
}
rotate <0,0,90>
//pigment{functionabs((noise3d(x*2,y*4,z*4)*.875)&(noise3d(x*4,y*2,z*4)*.875)&(noise3d(x*4,y*4,z*2)*.875))
poly_wave}
pigment{Green}
finish{ambient 0.20 reflection .0}
normal {crackle}
}
//object {funk }
camera {
location <0,170,-400>*3.1
look_at <0,100,0>
angle 48
}
light_source{<0.005,0.00081,0.00081> color White*14
media_interaction on}
/*
light_source { <0,0,0>
color White*14
spotlight
radius 90
falloff 89//28
tightness 1
point_at x
}
*/
#declare j=10;
media { //media scattering
intervals 10
scattering { 2, red 0.05 blue 0.001 green 0.02}
samples 1, 10
confidence 0.9999
variance 1/1000
ratio 0.9
}
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