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Thanks again! Ken was right saying you were a genius.
P3TE
www.p3te.freeuk.com
Chris Colefax <cco### [at] geocities com> wrote in message
news:37fcabf1@news.povray.org...
> Peter Cracknell <pc### [at] lineone net> wrote:
> > I've been using POV a little while now and I'm getting through all the
> > things possible. I've learnt most of the code understood lighting and
> > cameras and got a bit on animation. Moray is quite easy too, only
things
> > left media and meshes/bicubic patches etc. I've been playing with Chris
> > Colefex's hair, which I must say is amazing, there are so many options
and
> > it is by far the best around that I have seen. Though it uses meshes,
and
> > I've been using the sphere that came with it. Is there anyway to
convert
> > blobs to meshes? This would be absolutely ideal as otherwise I'm gonna
> have
> > to redo the blobs using the sphere PCM file that came with it and that
> would
> > make it really slow. Basically any help/links or info on meshes and an
> > answer to my question would be very highly appreciated to help me out.
>
> It is possible to convert blobs to triangle meshes: any polygon renderer
> that supports metaballs does this (Truespace, etc). In fact, PolyRay will
> also do this (it can triangulise all of its objects for displacement
> mapping, wireframe preview, and exporting to mesh formats). POV-Ray,
> though, cannot - although it should be possible to use Ron Parker's trace
{}
> function (currently SuperPatch only) to extract the triangle co-ordinates
> or, indeed, as has already been done, to place objects such as hair
directly
> onto a blob surface.
>
> At any rate, even if you did convert your bear model to a mesh I suspect
> covering the surface with my macro file would take quite a while... a
> quicker option might be to fake the fur using textures and/or media. I've
> posted a message in binaries.images showing two possible methods: both use
> larger copies of the base surface, and these should be quite easy to make
> for a blob model simply by creating a second copy of the blob with a lower
> threshold.
>
>
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