POV-Ray : Newsgroups : povray.binaries.images : Garden - Work in Progress : Re: Garden - Work in Progress Server Time
4 Oct 2024 03:16:48 EDT (-0400)
  Re: Garden - Work in Progress  
From: Bob Hughes
Date: 5 Oct 1999 17:13:12
Message: <37fa69e8@news.povray.org>
'normal' is what you need to look into then for causing some surface changes
which will then be made more visible by the 'specular' or 'phong'
highlighting.

Crash course POV-Ray Instructor,
Bob (aka computer-crash Bob) j/k!

Tika <sum### [at] hotmailcom> wrote in message
news:37fa3f4c@news.povray.org...
> Bob Hughes <inv### [at] aolcom> wrote in message
> news:37f950f7@news.povray.org...
> > 'ambient', if too high (1 max is typical, 0.1 is default) will tend to
> > flatten the colors on shapes and leave you without enough contrast.
Same
> > can happen if adding 'no_shadow' to the object or 'shadowless' to your
> > light.  Takes some learning time, just keep at it.  The variations are
so
> > endless that unless you use defaults you could end up with anything
> > practically.
>
> Well, I never set any 'ambient' in the picture that I know of... I just
used
> defaults that came up when I inserted code from the code menu or made
myself.
> I'll have to experiement with ambient to see what it does to the picture.
>
> > If by "shine" you mean let the light shine off of it like a reflected
glare,
> > that can be tough since it gets based upon orientation of all three
things,
> > camera, light and object.  You have to think in terms of real world
> > instances of things and position accordingly.  Other than that, by
varying
> > the 'roughness' for 'specular' you can change how much and how wide a
> > surface area gets affected.
>
> Ah, ok. I'm thinking, I want the treehouse roof, house, hole and perch to
look
> like painted wood, and the post to look like painted rough metal (you
know,
> the kind of posts with little dimples in it :) I think I'll try and make
my
> own textures (not image maps :) for that - if I learn how to make
textures,
> that is. <G>
>
> > Btw, please don't put a black 'disc' on there for the openings, okay?
 : )
>
> I don't want to either. :) I wanted the hole to look real - like you can
peer
> into it, so I think I'll leave the hole as is. After all, a real birdhouse
> actually has a *hole* in it, so thus should my model, IMHO.
>
>
> --
>
> Tika
>
> Tika's Graphics: http://www.5thpower.com/tika/
>
>


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