|
![](/i/fill.gif) |
Hi Glenn Bech, you recently wrote in moray.win:
> But to me it seems that the Normal is attached to the Object itself, and NOT
> the texture... Is that possible to do with Moray ?
Well, essentially everything is attached to the object.... I am not
entirely sure whether that code causes a texture with three layers
(the second layer having default pigment and finish) or two layers
(the normal statement being added to the first layer. I would say that
my first guess is correct, but maybe someone with a more intricate
knowledge can jump in here... (Ken?).
> And is there any smart way of adding finishes to
> multi-layered textures? I always find myself using
> copy & paste one time for each layer...
As far as I can remember, only the finish in the top-most layer (the
last one in the list) is valid, all other finishes are ignored....
> And If I want to change the reflection parameters for my texture for
> example, I > have to do that one time for each layer as well, or ?
If I'm right, you'll only need to change it for the one finish layer.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
Post a reply to this message
|
![](/i/fill.gif) |