POV-Ray : Newsgroups : moray.win : Moray Texture Editor. Reproduction og pov texture... : Re: Moray Texture Editor. Reproduction og pov texture... Server Time
29 Jul 2024 00:28:56 EDT (-0400)
  Re: Moray Texture Editor. Reproduction og pov texture...  
From: Lutz Kretzschmar
Date: 3 Oct 1999 08:49:23
Message: <37f744e1.5484666@194.174.214.110>
Hi Glenn Bech, you recently wrote in moray.win:

> But to me it seems that the Normal is attached to the Object itself, and NOT
> the texture... Is that possible to do with Moray ? 
Well, essentially everything is attached to the object.... I am not
entirely sure whether that code causes a texture with three layers
(the second layer having default pigment and finish) or two layers
(the normal statement being added to the first layer. I would say that
my first guess is correct, but maybe someone with a more intricate
knowledge can jump in here... (Ken?).

> And is there any smart way of adding finishes to 
> multi-layered textures? I always find myself using
> copy & paste one time for each layer...
As far as I can remember, only the finish in the top-most layer (the
last one in the list) is valid, all other finishes are ignored....

> And If I want to change the reflection parameters for my texture for
> example, I > have to do that one time for each layer as well, or ?
If I'm right, you'll only need to change it for the one finish layer.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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