POV-Ray : Newsgroups : povray.newusers : Hair, how to make it and the best ways to get it : Re: Hair, how to make it and the best ways to get it Server Time
5 Sep 2024 20:19:34 EDT (-0400)
  Re: Hair, how to make it and the best ways to get it  
From: Peter Cracknell
Date: 3 Oct 1999 06:20:45
Message: <37f72dfd@news.povray.org>
ooh dear now I've made a fool of myself, theres a text.scene files too and
I've found it thanks, I'll look into it.  Oh and Ken thanks for that fast
response too, I've got his mesh hair tool and will be playing with that for
the next few minutes/hours (based on patience level).

P3TE

Peter Cracknell <pc### [at] lineonenet> wrote in message
news:37f72d44@news.povray.org...
> Theres no mention of the fur generator in p.t s-f, (that is the scene
files
> NG isn't it?) and not even a entry under 06/03, as I missing something?
> Thanks anyway, I'l keep looking for it.
>
> P3TE
>
> www.p3te.freeuk.com
>
> Margus Ramst <mar### [at] peakeduee> wrote in message
> news:37F6794C.4206DEA9@peak.edu.ee...
> > Ken wrote:
> > >
> > > And the other possibility though I have not tried it myself would be
to
> > > use the trace() function in the super patch. The last suggestion might
> > > be a real bear to control though (a real bear get it ?) . The super
> > > patch may be found at:
> > > http://www2.fwi.com/~parkerr/superpatch/
> > >
> >
> > I posted a macro that does it (in p.t.s-f "Fur generator" 06/03/99). I
> also
> > posted a few 'shaggy' images to p.b.i (look for 'shag' in the title).
The
> macro
> > was never really finished, but it works reasonably well.
> > But if you have a mesh object, Colefax's macro is better. He's a tough
man
> to
> > beat ;)
> >
> > Margus
>
>


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