POV-Ray : Newsgroups : povray.programming : why is mosaic preview required for radiosity? : Re: why is mosaic preview required for radiosity? Server Time
29 Jul 2024 16:32:17 EDT (-0400)
  Re: why is mosaic preview required for radiosity?  
From: Mark Wagner
Date: 3 Oct 1999 00:56:04
Message: <37f6e1e4@news.povray.org>
Peter Popov wrote in message ...
>On Sat, 2 Oct 1999 00:29:45 -0400, "Mark Wagner"
><mar### [at] gtenet> wrote:
>
>>I'm working on a pseudorandom drawing order option for POV-Ray that will
>>trace pixels in random order, causing the image to 'develop' over the
course
>>of the trace.  This will allow the user to accurately calculate the time
>>remaining from the percentage completed and the speed in %/second or
>>pixels/second.  The problem I'm running into is massively increased
>>rendering times when using antialiasing.
>>
>>Mark
>
>Several months ago I suggested an alternate way of doing anti-aliasing
>but no one seemed to like it enough to code it :) The idea is to have
>the supersampling pass _after_ the image has been rendered. Another
>option is to anti-alias an already rendered image (provided you have
>the code, of course :) ). So if you have a powerful computer you can
>render it with higher anti-aliasing settings or even re-render at a
>higher resolution with a great save on render time. I think this would
>be a nice feature to add to POV. Do you?


Sounds interesting.  I'll add that to my list of things to work on.

Mark


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