POV-Ray : Newsgroups : moray.win : Moray Texture Editor. Reproduction og pov texture... : Moray Texture Editor. Reproduction og pov texture... Server Time
29 Jul 2024 00:35:12 EDT (-0400)
  Moray Texture Editor. Reproduction og pov texture...  
From: Glenn Bech
Date: 2 Oct 1999 12:30:18
Message: <37f6331a@news.povray.org>
Hi ! Im trying to reproduce this piece of code in the texture editor in
Moray...
But to me it seems that the Normal is attached to the Object itself, and NOT
the texture... Is that possible to do with Moray ? And is there any smart
way
of adding finishes to multi-layered textures? I always find myself using
copy &
paste one time for each layer...

And If I want to change the reflection parameters for my texture for
example, I
have to do that one time for each layer as well, or ?

(This even gets worse when Im working with wood-textures, because i often
use
two or three of them with minor differences just to make thing more
realistic,
I then have to change number_of_textures*number_of_layers settings in the
editor, that takes time)

Maybe a "paste by refrence" in the material editor would be good to have ?
(like
in cloning of objects.. just for texture parameters...) would probably
complicate
things a lot though....


--- 8 < ---

object { Door
         rotate y*-35
         translate <2.5,0,0>
         texture {T_Wood2 scale 0.5 rotate x*90}
         normal {
              wood 0.1
              turbulence <0.1, 0.35, 0.1>
              octaves 5
              lambda 3.25
              scale <0.25, .25, 1>
              rotate <5, 10, 5>
              translate -x*2
              scale 0.5
              rotate x*90
         }
         texture { pigment { rgbf <0.75,0.15,0,0.95>}
                   finish { specular 0.25
                            roughness 0.01
                            ambient 0
                            diffuse 0.33
                          }
                 }
       }


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.