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Ron Parker <par### [at] fwi com> wrote:
: It's also
: possible that POV automatically ignores objects that are entirely
: further away than the closest intersection so far. If it doesn't,
: it should.
How can it know if the object is further or not without testing the
ray-object intersection?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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