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Mike <pov### [at] aol com> wrote:
: The second one uses evenly
: ditributed samples when sample_method is 2 and will use the jitter
: amount to stagger the depth of the samples. 0 is none and 1 will move
: them around up to the distance to the next sample.
I think that a better way to do this is not jittering the samples but
using the same method as with halos: Antialiasing. When 2 samples differ
too much from each other, a third sample is taken from the middle of them.
This will:
a) Make a lot smoother and better looking media
b) Render a lot faster.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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