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Mike <pov### [at] aol com> wrote in message news:37E3E6DA.DE1908AD@aol.com...
> Happy to hear you are having fun with it. Try a spherical camera render
next
> and map it to a sky_sphere using spherical mapping. :)
>
I thought of this when I was planning to make a scene that used some of
those super-slow media clouds. First, I thought I'd render the scene with
just the sky and no other objects (using the same camera that the final
image would use). Then, using a macro I created, I'd paste that image map
on a plane lined up witht he camera in the far background for all subsequent
renders. But then what would happen to reflections (the scene had glass in
it)? So I thought I'd render the rest of the sky using a spherical camera
and map it to the sky_sphere (like you suggest). Then, I'd have a
high-resolution image map directly in front of the camera and a nice
sky-sphere to handle reflections.
But then I never used those slow media clouds in that image, so I never put
this technique to use.
-Nathan
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