POV-Ray : Newsgroups : moray.win : Plugins. Easy or Hard? : Re: Plugins. Easy or Hard? Server Time
29 Jul 2024 00:24:01 EDT (-0400)
  Re: Plugins. Easy or Hard?  
From: Ian Burgmyer
Date: 12 Sep 1999 14:27:20
Message: <37dbf088@news.povray.org>
Lutz Kretzschmar <lut### [at] stmuccom> wrote in message
news:37d### [at] 194174214110...
> Hi Ian Burgmyer, you recently wrote in moray.win:
>
> > I'm interested in creating Moray plugins, but I don't have very much
> > programming experience in C++.
> How about C? I would say for a programmer with good experience should
> find it reasonably easy after looking at the docs and the sample
> plugin.

Alright. . .

> > Can they just be simply scripts that place objects here, here, and
> > here without > having to have a ton of different specifications,
> > or are they harder then that?
> I would say it's a bit harder than that, since it's not a scripting
> language, but not really difficult.

Not really difficult?  Okay, I'll give it a go.

> > I have Microsoft Visual C++ 4.0.  Will it be at all difficult to compile
it?
> Hmmm. If you use the C version, you should have no problem.
>
> Once you have the SDK, you should join the SDK Mailing list, so that
> if you have questions about compilation etc, other SDK developers (and
> myself) will help you.
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray

Thanks for your reply! :)

BTW, Moray is probably the BEST POV-Ray modeler I've used.  I've tried quite
a few, also.

-Ian


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.