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Try to guess how does the output look like before rendering.
camera{location<4,2>look_at 0}light_source{9,1}union{#local A=0;#while
(A<360)union{cylinder{y-z,x-y,.02}cylinder{y-z,-x-y,.02}rotate y*A}#local
A=A+9;#end pigment{rgb x}finish{specular .5}}plane{y,-1pigment{granite}}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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