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Remco de Korte <rem### [at] xs4all nl> wrote:
:> 2) BMP for a game? I'd really suggest trying to stay away from BMP if at
:> all possible. Store things as PNG and just convert to BITMAP as you read
:> in.
: Again: why? What would be the advantage of PNG over BMP? It loads much slower.
Size. Why should you make a 10-Megs game when it could be a 1-Meg game?
Disk space is cheap, but still limited.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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