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On Mon, 06 Sep 1999 04:52:48 GMT, NOS### [at] ibm net (Thomas
Baier) wrote:
>>I've got a good example of an OBJ file with many correct and many
>>incorrect normals. 3D Win seeems to do a good job of correcting those
>>facets when it exports to POV, but sadly not when it exports back to
>>OBJ format (no idea why).
>Hmm, be sure, if you import a file, that the "unify" option is
>switched on.
Hmm.. tried that just now (while reading your message) and it hasn't
noticably helped - the .OBJ is still full of holes. Personally I blame
the modelling software for getting it wrong in the first place. You're
welcom to a copy of the Rex .OBJ file if you want to play with it
(although it's about 1.2MB unzipped).
>>
>>I did try using the OpenGL version of 3D Win to see what it was
>>holding internally after importing an OBJ, but I can't get it not to
>>crash my PC :(
>HW or SW OpenGL ?
>
Hardware - it's a TNT board made by Diamond. Let me check... Viper
V550 running under Windows98 SE, 96MB RAM, P 233 MMX (yes not even a
Pentium II) and far, far too much software on the hard drives :)
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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