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>I've got a good example of an OBJ file with many correct and many
>incorrect normals. 3D Win seeems to do a good job of correcting those
>facets when it exports to POV, but sadly not when it exports back to
>OBJ format (no idea why).
Hmm, be sure, if you import a file, that the "unify" option is
switched on.
>
>I did try using the OpenGL version of 3D Win to see what it was
>holding internally after importing an OBJ, but I can't get it not to
>crash my PC :(
HW or SW OpenGL ?
Thomas
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