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On Fri, 03 Sep 1999 21:20:21 GMT, Cliff Bowman wrote:
>And I'd just been working from conjecture... if such double faces WERE
>imported into POV, how would it cope I wonder? I'll have to give it a
>try. I can't help but think that with 2 triangles at the same point
>POv would have difficulty deciding on which one to render at any given
>X-Y co-ordinate - sometimes picking the one with the "correct" normal
>and sometimes picking the other...
It'd probably still work. POV tends to flip the normal to the "correct"
orientation anyway, so both triangles would be essentially identical and
it wouldn't matter which of the two you hit.
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