POV-Ray : Newsgroups : povray.programming : Help me pls! Turning list of points into triangle mesh? : Re: Help me pls! Turning list of points into triangle mesh? Server Time
29 Jul 2024 00:33:23 EDT (-0400)
  Re: Help me pls! Turning list of points into triangle mesh?  
From: Cliff Bowman
Date: 3 Sep 1999 17:19:38
Message: <37d0367f.12148827@news.povray.org>
On 2 Sep 1999 09:22:17 -0400, par### [at] fwicom (Ron Parker) wrote:

>On Wed, 01 Sep 1999 23:45:37 GMT, Cliff Bowman wrote:
>
>>Double faces I think I know the reason for. A lot of modellers seem to
>>get the normals *wrong* and so users sometimes make a copy of the
>>model, flip the normals, and combine the two sets of meshes.
>
>I've actually seen this approach RECOMMENDED in an otherwise good
>book.  Might have had something to do with the book being written
>for an inferior modeller like MAX, though... <big grin for Lance>


????

Good grief.

And I'd just been working from conjecture... if such double faces WERE
imported into POV, how would it cope I wonder? I'll have to give it a
try. I can't help but think that with 2 triangles at the same point
POv would have difficulty deciding on which one to render at any given
X-Y co-ordinate - sometimes picking the one with the "correct" normal
and sometimes picking the other...



Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/


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