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Ken <tyl### [at] pacbell net> wrote:
: Regardless the fact the you and Warp, both advanced users, can figure out
: a somewhat complicated method of rendering this pattern, does not make
: it intuitively obvious to others and I doubt less than 10% of all Pov
: users could do it themselves. Patches are for more than mere convenience
: of parsing speed and memory effeciency.
If we add a patch to povray every time someone wants his own pattern
type, povray would grow wildly and there would be a lot more maintenance
problems.
If someone doesn't know how to get the desired pattern, he sould learn
how to use povray ;)
:> By the way, Warp, the squares could also be done with a repeat warp,
:> which would eliminate the problem that happens with the gradient version
:> near zero.
: Yeah warp listen to papa :)
Ok, here it is. This should be faster than the gradient-version:
#macro Squares(p1,p2,p3,p4)
checker
pigment
{ checker pigment { p1 }, pigment { p2 }
scale <.5,1,1>
}
pigment
{ checker pigment { p4 }, pigment { p3 }
scale <.5,1,1>
}
scale <1,.5,1>*2
warp { repeat 2*x }
#end
#declare P1=pigment { rgb x }
#declare P2=pigment { wood turbulence .5 scale .4 }
#declare P3=pigment { granite scale .5 }
#declare P4=pigment { rgb z }
camera { location -z*7 look_at 0 }
plane
{ -z,0 pigment { Squares(P1,P2,P3,P4) }
finish { ambient 1 }
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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