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On Wed, 01 Sep 1999 07:02:39 -0700, Ken wrote:
>Why should portability be sacrificed if it is written in the same language
>at the core program is ?
For the same reason that John VanSickle won't put UV support in the
subdivision suite until it's provided in an official version: a scene
file that uses that pattern won't work in the official POV. If it's
an effect that can be accomplished by other means, and if you plan to
share your scene file, why not use the portable way?
>Regardless the fact the you and Warp, both advanced users, can figure out
>a somewhat complicated method of rendering this pattern, does not make
>it intuitively obvious to others and I doubt less than 10% of all Pov
>users could do it themselves.
True. Which is why instead of saying "It can be done" I actually spent
a few minutes to do it and share it with the world, as did Warp.
>Yeah warp listen to papa :)
Does that make me Papa Parker, Unka Ken? Others might have felt this
comment was just a bit patronizing; fortunately, I'm rather thick-skinned.
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