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Mark Gordon <mtg### [at] mailbag com> wrote:
: If the polygons are not convex, recursively lop off pointy bits as
: triangles until they are.
If you take any three points of the polygon, how can you be sure that
the triangle defined by them is completely inside the polygon?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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