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>>
>> If someone makes a compiler which can optimize code for SSE or 3DNow,
>>it will be absolutely possible to compile an optimized version.
>> However, such a compiler is hardly possible (for the reason Ron stated;
>>if you use doubles, the compiler _can't_ optimize them to floats).
>
I downloaded the Metrowerks light edition for windows recently, and it has
options for having it automatically put out K6 + PIII optimised code.
Granted, no compiler can make doubles into floats, but it would be
interesting to see what it can do.
Unfortunately, I can not compile PoV, as I only have the light edition, and
I can not deal with more than one source file at a time (unless somebody
could send me the .mcp project file) And, even if I could, I don't think I
could distribute binaries made with the light edition. Oh well.
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