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Ron Parker <par### [at] fwicom> wrote:
:>When?
: Probably never. Portability has always been more important than
: speed. In any case, both SSE and 3DNow are single-precision only,
: so it would be hard to make POV benefit from them.
If someone makes a compiler which can optimize code for SSE or 3DNow,
it will be absolutely possible to compile an optimized version.
However, such a compiler is hardly possible (for the reason Ron stated;
if you use doubles, the compiler _can't_ optimize them to floats).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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