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Lutz Kretzschmar <lut### [at] stmuc com> wrote in message
news:37ac80eb.12898837@194.174.214.110...
> Hi Bob, you recently wrote in moray.win:
>
> > Is there some kind of conversion package that
> > will allow me to take .inc texture files and
> > put them into Moray's binary format?
> Nope, that is not available.
>
> > I've been pulling my hair out trying to enter
> > them manually and found that some stuff couldn't be done.
> It should be fairly straightforward for most textures, though.
> The only place you may experience difficulties is with
> out of range values.
>
> Maybe you can give an example of one that's caused a lot of
> hair loss<g>.
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
Lutz,
I know now that some of the textures I want have already been converted.
Here is one the one that was driveing me to going bald ;)
//
// CJFAlabaster is similar to PinkAlabaster, the colours and the scale
// have been changed
//
#declare CJFAlabaster =
texture {
pigment {
bozo
turbulence 0.25
color_map {
[0, 1 color red 0.9 green 0.75 blue 0.75
color red 0.6 green 0.6 blue 0.6 ]
}
scale 1
}
finish { ambient 0.25 }
}
texture
pigment
granite
color_map {
[0, 0.9 color DarkOrchid filter 1 color DarkOrchid
filter 0.5]
[0.9, 1 color DarkSlateBlue color DarkSlateBlue]
}
scale 5 // Twice as large as unit shape
}
finish
specular 1
roughness 0.0001
phong 0.25
phong_size 75
brilliance 4
}
}
I found it in a MTX that someone posted on the net.
Thanks,
Bob Ratliff
FireWeb Consulting
elm### [at] mrtc com
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