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Remco de Korte <rem### [at] xs4all nl> wrote in message
news:37A6C7F4.5ADD958F@xs4all.nl...
> If I understand it correctly the advantage of this would be that if you
convert
> a blob to a mesh you'd have the surface-coordinates (triangles). I guess
you
> could find those with the trace-function in the Superpatch but with a mesh
you'd
> have them in a handy format (I hope). I think blobs are great but I've
often
> wished I could convert them to a mesh, for instance for morphing in an
> animation. Let's just hope Arne gets it figured out.
> Go, Arne, go!
> ;-)
Well, the triangularization (is that the right spelling?) is done in parsing
time but the triangles could be dumped to a file for external manipulation
or just to save time the next time it renders. I haven't made such a routine
but it's done in just a couple of minutes or so =).
btw, my name is Anders... I was using my fathers news reader :)
/Anders
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