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Remco de Korte <rem### [at] xs4allnl> wrote:
: If I understand it correctly the advantage of this would be that if you convert
: a blob to a mesh you'd have the surface-coordinates (triangles). I guess you
: could find those with the trace-function in the Superpatch but with a mesh you'd
: have them in a handy format (I hope). I think blobs are great but I've often
: wished I could convert them to a mesh, for instance for morphing in an
: animation. Let's just hope Arne gets it figured out.
If I have understood correctly, the patch converts the blob to a mesh
_internally_, that is, after parsing. That is: you don't have access to
the coordinates.
I may be wrong here, though. Please correct me if I am.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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