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Hi Tony Vigil, you recently wrote in moray.win:
> For example, if you wanted to place a Julia fractal in a Moray scene, you would
create
> a Script object, add the necessary code (including all transformations, bounding
boxes,
> textures, etc), choose where in the output renderer code to insert the script, &
> transform the wireframe to taste. Please note that this wireframe would only act as
a
> visual cue & would not in any way play a part in the actual location, rotation or
size
> of any object created within the script.
But this is exactly what the User-defined Object is designed for! You
tell Moray in an UDO file what the object looks like and you write the
POV code in the corresponding INC file. Do you want an integrated
editor to write the code?
Also remember that you can tweak textures in the scenes INC file and
*not* have Moray export that texture (and thus overwrite your
changes) by changing the $MRY$ marker with the name of the texture to
$MRX$.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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