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Great. You gave me an intelligent, balanced, non-furious response. Well,
that's the thing...I may end up doing both, depending on how things go.
It sure is going to be painful modelling each plate of the metal hull, but
for up-close shots, that may be the best way.
Thanks for the texture links. I'm looking for a good Jules Vernes 20,000
leagues nautilus hull metal plating texture.
Ken wrote in message <37A1B863.B71F5DF5@pacbell.net>...
>
>
>Skelter wrote:
>>
>> I'm working on the hull for a boat. I don't think "carving" the hull
from a
>> texture is appropriate, in this case, as the boat would be made of planks
of
>> wood or plates of metal. This would probably best be done by wrapping an
>> image map and bump map on each side of the hull. I don't want to model
>> individual planks.
>>
>> Since I'm new at this, I thought I'd check with you knowledgable folks
and
>> give you a chance to set me straight.
>>
>> -s
>
> You open yourself to attacks by purists and wild fanatics alike. On the
one
>hand making the individual planks adds an extra step of realism that is
hard
>to mimic with textural methods. On the other textural methods are often
faster
>and easier to apply and can give satisfactory results if done properly. I
>would say evaluate how close to the camera is the ship/boat going to be ant
>decide from there. Up close you may wish to go with the physical modelling
>process. If it is to be seen from a distance such as out on a lake a ways
>then you can probably get away with the textural method. Think about which
>method is going to give you the most satisfaction when it is done and let
>your own conscience be your guide.
>
> See my links collection in the announcement group for a massive list of
>of online texture resources if you decide to go with image maps. There are
>some excellent wood plank textures at the sites listed in that collection.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
>http://home.pacbell.net/tylereng/links.htm
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