POV-Ray : Newsgroups : povray.binaries.images : Hey Greg Johnson.. over here! noise3d - high density center : Hey Greg Johnson.. over here! noise3d - high density center Server Time
3 Oct 2024 19:19:37 EDT (-0400)
  Hey Greg Johnson.. over here! noise3d - high density center  
From: SamuelT 
Date: 6 Oct 1999 23:06:07
Message: <37FC0F3F.1A6F1791@aol.com>
I hope I understood just what you were saying about the noise3d. If
indeed I understood you correctly, you wanted a sphere that has a thick
center while remaining to have a gnarly outside, right?

I just blobbed together an average, but small sphere with a normal sized
one that has a lot of noise3d. I also fooled around with strength ratios
between the two objects. The "&(y+1)" is just a plane I intersected the
object with.

Code:

isosurface{

 function
  (
   (x^2+y^2+z^2+noise3d(x*8,y*8,z*8)*8)*
   (x^2+y^2+z^2+.5/100)
  )
 &(y+1)

 threshold 1 sign 1

}
--
Samuel Benge

E-Mail: STB### [at] aolcom
Website: http://members.aol.com/stbenge


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