I hope I understood just what you were saying about the noise3d. If
indeed I understood you correctly, you wanted a sphere that has a thick
center while remaining to have a gnarly outside, right?
I just blobbed together an average, but small sphere with a normal sized
one that has a lot of noise3d. I also fooled around with strength ratios
between the two objects. The "&(y+1)" is just a plane I intersected the
object with.
Code:
isosurface{
function
(
(x^2+y^2+z^2+noise3d(x*8,y*8,z*8)*8)*
(x^2+y^2+z^2+.5/100)
)
&(y+1)
threshold 1 sign 1
}
--
Samuel Benge
E-Mail: STB### [at] aolcom
Website: http://members.aol.com/stbenge
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